ENGINEER LUNA
A little bit about me
Senior Software Engineer
Throughout my life, one principle has been deeply ingrained in me: to always keep moving forward. It's not just about reaching a mountain's peak; once I conquer one, I'm compelled to seek the next. The true essence lies not in the destination, but in the journey itself.
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I'm an enthusiastic engineer with a diverse range of interests spanning from Engineering and accessibility to piano, quantum mechanics, cosplay, and trading card games.
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There's certainly more to my story, but I'll keep it concise for now. Oh, and if you're curious, ask me about that one time I played a prank on Tim Sweeney at GDC!~
Skills
Engines
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Unreal Engine 4
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Unreal Engine 5
Unreal engine Engineering
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Deep engine level debugging
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Custom editor tooling & customization
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Experienced using Gameplay Ability system framework
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Experienced building automation and profiling tooling
Languages
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C++, C#
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Lua, Java, Python
Unreal Engine General
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Empowering designers with blueprints
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data driven editor tooling
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Data validation
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chunk loading content distribution
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Deep understanding of networking
Source Control
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Perforce,
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git
Unreal Engine Animation
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Understanding of low level animation systems
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Custom animation nodes
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IK Rig retargeting
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Control Rig
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Livelink & VR driven animations