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A little bit about me
Senior Software Engineer

Throughout my life, one principle has been deeply ingrained in me: to always keep moving forward. It's not just about reaching a mountain's peak; once I conquer one, I'm compelled to seek the next. The true essence lies not in the destination, but in the journey itself.

I'm an enthusiastic engineer with a diverse range of interests spanning from Engineering and accessibility to piano, quantum mechanics, cosplay, and trading card games.

There's certainly more to my story, but I'll keep it concise for now. Oh, and if you're curious, ask me about that one time I played a prank on Tim Sweeney at GDC!~




  • Unreal Engine 4 

  • Unreal Engine 5

Unreal engine Engineering

  • Deep engine level debugging

  • Custom editor tooling & customization

  • Experienced using Gameplay Ability system framework

  • Experienced building automation and profiling tooling


  • C++, C#

  • Lua, Java, Python

Unreal Engine General

  • Empowering designers with blueprints

  • data driven editor tooling

  • Data validation

  • chunk loading content distribution

  • Deep understanding of networking

Source Control

  • Perforce,

  • git

Unreal Engine Animation

  • Understanding of low level animation systems

  • Custom animation nodes

  • IK Rig retargeting

  • Control Rig

  • Livelink & VR driven animations

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