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A little bit about me
Senior Software Engineer

Throughout my life, one principle has been deeply ingrained in me: to always keep moving forward. It's not just about reaching a mountain's peak; once I conquer one, I'm compelled to seek the next. The true essence lies not in the destination, but in the journey itself.

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I'm an enthusiastic engineer with a diverse range of interests spanning from Engineering and accessibility to piano, quantum mechanics, cosplay, and trading card games.

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There's certainly more to my story, but I'll keep it concise for now. Oh, and if you're curious, ask me about that one time I played a prank on Tim Sweeney at GDC!~

Contact

Skills

Engines

  • Unreal Engine 4 

  • Unreal Engine 5

Unreal engine Engineering

  • Deep engine level debugging

  • Custom editor tooling & customization

  • Experienced using Gameplay Ability system framework

  • Experienced building automation and profiling tooling

Languages

  • C++, C#

  • Lua, Java, Python

Unreal Engine General

  • Empowering designers with blueprints

  • data driven editor tooling

  • Data validation

  • chunk loading content distribution

  • Deep understanding of networking

Source Control

  • Perforce,

  • git

Unreal Engine Animation

  • Understanding of low level animation systems

  • Custom animation nodes

  • IK Rig retargeting

  • Control Rig

  • Livelink & VR driven animations

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