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ENGINEER LUNA
![Applying Multithreaded Animation to the 3rd Person Content Pack](https://static.wixstatic.com/media/da9d9c_62ad31d4e4774919b06feb8bbcccc646~mv2.png/v1/fill/w_454,h_341,fp_0.50_0.50,q_95,enc_auto/da9d9c_62ad31d4e4774919b06feb8bbcccc646~mv2.webp)
N/A
Nov 23, 20233 min read
Applying Multithreaded Animation to the 3rd Person Content Pack
Making the third-person content pack for Unreal Engine 5 into a multithreaded animation system is all about making things faster and...
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![UMG Pre Construct - Break Down & Best Practices](https://static.wixstatic.com/media/da9d9c_f3979adb23024159b88117f0e559ed40~mv2.png/v1/fill/w_454,h_341,fp_0.50_0.50,q_95,enc_auto/da9d9c_f3979adb23024159b88117f0e559ed40~mv2.webp)
Engineer Luna
Nov 21, 20233 min read
UMG Pre Construct - Break Down & Best Practices
When we first open up the UMG editor graph, the first thing we are presented with is the Event Pre Construct, Event Construct and Tick....
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![](https://static.wixstatic.com/media/da9d9c_d099ffdbc2404dcb8479a13723da3035f000.jpg/v1/fill/w_250,h_250,fp_0.50_0.50,q_30,blur_30,enc_auto/da9d9c_d099ffdbc2404dcb8479a13723da3035f000.webp)
![Dynamic control rig generation for rigid skeletal meshes](https://static.wixstatic.com/media/da9d9c_d099ffdbc2404dcb8479a13723da3035f000.jpg/v1/fill/w_454,h_341,fp_0.50_0.50,q_90,enc_auto/da9d9c_d099ffdbc2404dcb8479a13723da3035f000.webp)
Engineer Luna
Oct 2, 20232 min read
Dynamic control rig generation for rigid skeletal meshes
As we continue to push the boundaries of what's possible in virtual worlds, I've always believed that our tools should evolve alongside...
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![](https://static.wixstatic.com/media/da9d9c_ea490f739b5b482d9fc3cc3be83b32a7~mv2.jpg/v1/fill/w_250,h_250,fp_0.50_0.50,q_30,blur_30,enc_auto/da9d9c_ea490f739b5b482d9fc3cc3be83b32a7~mv2.webp)
![Parallels between Quantum Mechanics and Game Engines](https://static.wixstatic.com/media/da9d9c_ea490f739b5b482d9fc3cc3be83b32a7~mv2.jpg/v1/fill/w_454,h_341,fp_0.50_0.50,q_90,enc_auto/da9d9c_ea490f739b5b482d9fc3cc3be83b32a7~mv2.webp)
Engineer Luna
Sep 5, 20233 min read
Parallels between Quantum Mechanics and Game Engines
At first glance, the mysterious realm of quantum mechanics and the digital landscapes of game engines might seem worlds apart. Yet, delve...
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![C++ STL Reflected Enums – The Cursed Edition](https://static.wixstatic.com/media/da9d9c_81fc05b964fe46b79605656432c5f888~mv2.png/v1/fill/w_454,h_330,fp_0.50_0.50,q_95,enc_auto/da9d9c_81fc05b964fe46b79605656432c5f888~mv2.webp)
Engineer Luna
Sep 5, 20232 min read
C++ STL Reflected Enums – The Cursed Edition
How did we end up here? Several years ago, as I was building my own game engine to hone my skills, I felt the need to incorporate string...
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![Creating Splines for UMG, leveraging the internal drawing API](https://static.wixstatic.com/media/da9d9c_a86f807e08e24e0d980ee8c08ae43c92~mv2.webp)
Engineer Luna
Aug 29, 20234 min read
Creating Splines for UMG, leveraging the internal drawing API
Note: This is a fascinating post from a few years ago, I feel I would massively improve this system and the code standards now due to...
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![Integrating an auto tiling system in to the Paper2D Plugin](https://static.wixstatic.com/media/da9d9c_d02e716a71f54932948c262085a9627e~mv2.webp)
Engineer Luna
Feb 27, 20232 min read
Integrating an auto tiling system in to the Paper2D Plugin
I decided to fill the gap in the paper 2d Plugin, it lacked the ability to quickly and easily create maps. So I took it upon myself to do...
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![Accessibility for Unreal Games](https://static.wixstatic.com/media/da9d9c_34160b7253d0448d8f5dab81c65fb4ef~mv2.webp)
Engineer Luna
Feb 24, 20233 min read
Accessibility for Unreal Games
Visual Accessibility Access for visually impaired players Gaming these days in 2021 becoming much more popular, with steam as a platform...
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![Making UI work for ultrawide games & applications](https://static.wixstatic.com/media/da9d9c_2e5bbc61dcf244b68fd9abebfa9f2796~mv2.webp)
Engineer Luna
Feb 21, 20232 min read
Making UI work for ultrawide games & applications
Wide ratio Support In 2022 the popularity of different aspect ratio monitors are rising, one of the most popular type of monitors for...
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