top of page
  • Writer's pictureEngineer Luna

Parallels between Quantum Mechanics and Game Engines



At first glance, the mysterious realm of quantum mechanics and the digital landscapes of game engines might seem worlds apart. Yet, delve a bit deeper, and you'll discover a curious parallel: the role of observation. In quantum mechanics, particles await observation to determine their state, a phenomenon known as the observer effect. Meanwhile, in the world of game design, engines use techniques like frustum culling to avoid rendering unseen objects, essentially bringing to life only what's directly observed by the player. Both systems, in their unique ways, hinge upon the act of observation to define or optimize their realities.


Before we dive deeper, we need to cover some basic concepts!


Quantum Mechanics – The Observer


The observer effect in quantum mechanics is like trying to check on a mischievous cat without it knowing. The very act of peeking to see what the cat is doing might make the cat behave differently. Similarly, in the quantum world, the simple act of looking at or measuring a particle can change its behaviour or state. So, just like our sneaky cat, quantum particles act differently when we're keeping an eye on them!

This is not the same as Schrödinger's cat.


Game Optimization – frustum culling



Imagine you're sitting in a movie theater. The movie plays on the screen in front of you. Now, even though there might be a lot happening outside the theatre, like cars passing by or birds flying, you can't see any of that from your seat. You only focus on the movie because that's what's in your field of view.

Frustum culling in game optimization works similarly. The game only "shows" or renders what the player can currently see on their screen, just like the movie theatre only shows the movie. Anything outside that view isn't processed to save on resources. So, instead of the game wasting energy showing everything happening behind walls or far away, it focuses only on what's directly in front of the player. This makes games run smoother and faster!


The Parallel Line



Yes, there are parallels between the observer effect in quantum mechanics and the optimization techniques used in game engines, though the mechanisms and implications are entirely different. The similarity is more in the philosophical concept or metaphorical sense rather than a direct equivalence, let's look at what these are.


Observer Effect in Quantum Mechanics: As previously explained, the act of observation can collapse a quantum system into a single state. In essence, quantum systems remain in an indeterminate state until interacted with or observed.


Rendering Optimization in Game Engines: In modern game engines, there's a technique called “frustum culling” or “occlusion culling.” These techniques avoid rendering objects that are not within the player's field of view or are obscured by other objects.


The Parallel: In both cases, the state or existence of an entity (whether it's a quantum state or an in-game object) is contingent upon observation or interaction. In quantum mechanics, the state of a particle becomes definite when observed. In game engines, the existence (rendering) of an object becomes “real” (i.e., processed and visible) when observed by the player.


However, there are important distinctions:

Mechanisms: In quantum mechanics, the observer effect is a fundamental and not yet fully understood process that arises from the very nature of quantum systems. In contrast, in game engines, culling is a deliberately programmed optimization strategy.


Implications: The observer effect challenges our understanding of reality and has profound philosophical implications. Rendering optimization in games, while technically fascinating, doesn't lead to deep existential questions about the nature of the universe.


Despite the differences, the metaphorical parallel is interesting. It's like the universe has its own built-in “optimization” in the form of the observer effect, ensuring that quantum systems remain probabilistic until observed, much as a game engine “optimizes” by rendering only what's necessary. However, it's essential to approach such parallels with caution and recognize the limits of the analogy.



38 views0 comments
bottom of page